AI Insights · Timothy · July 2021
Top 5 Ultracasual Games on iOS in Kuwait: Q2 2021
Discover the performance trends of the top 5 ultracasual games on iOS in Kuwait during Q2 2021, including downloads, revenue, and active users.
In Q2 2021, the ultracasual gaming scene on iOS in Kuwait saw dynamic trends across the top 5 apps. Here's a closer look at the performance of these games based on data from Sensor Tower.
Magic Slime: Antistress & ASMR by Finger Art Games experienced fluctuations in its weekly revenue, peaking at around $1.4K in mid-April and ending the quarter at $699. Weekly downloads saw a significant drop from 849 in early April to just 24 by the end of June. Active users showed a steady decline from 4.3K at the start of the quarter to 2.4K at the end.
Slime Simulator Fluid Games from Marrisa Wei maintained relatively stable revenue figures, ranging from $685 to $909. Downloads peaked at 690 in late April but dropped to 96 in late June. The app's active users decreased from 610 to 389 over the same period.
Slime it: Slime Game Simulator by Slime4Fun showed a steady increase in revenue, starting at $20 and reaching $296 by the end of June. Downloads peaked at 990 in mid-April but declined to 55 by late June. Active users reached a high of 1.4K in mid-April and gradually decreased to 982 by the end of the quarter.
Jelly Dye:Satisfying ASMR Game by AI Games FZ saw varied revenue, with a peak of $133 at the start of the quarter and a low of $57 at the end. Downloads were highest at 3.4K in early April, dropping to 531 by late June. Active users peaked at 6.1K in early April and decreased to 1.3K by the end of June.
Goo: Slime simulator, ASMR from Exomind LTD had a steady revenue stream, peaking at $158 in late May. Downloads saw a notable increase, peaking at 553 in early June before settling at 473 by the end of the quarter. Active users showed a positive trend, increasing from 679 at the start of the quarter to 1.2K by the end.
For more detailed insights and data, visit Sensor Tower.